Hammer of Oskvauder
GRAHL CR 4
Male No Race Inquisitor 3 Magus (Staff Magus) 2
Init 7 armor, 5); Judgement of Sacred Healing 2
Fort 2/1d6+1/20/x2) and
Masterwork Warhammer 2/20/x3) and
Unarmed Strike 2/20/x2)
Special Attacks Judgement of Sacred Destruction 1) (4/day) (Su), Hot Weather Outfit, Inquisitor Domain: Conversion Inquisition, Judgement (1/day) (Su), Leeching Kit, Solo Tactics (Ex), Spell Combat (Ex), Teamwork Feat (change 1/day), Track 1) (4/day) (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The poo
Combat Casting +4 to Concentration checks to cast while on the defensive.
Coordinated Defense +2 CMD if you are adjacent to an ally with this feat.
Courageous +2 save vs. fear.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill’s bonuses)
Inquisitor Domain: Conversion Inquisition Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Leeching Kit +2 Heal to treat poison.
Magical Knack: Magus (Staff Magus) +2 CL for a specific class, to a max of your HD.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.
Quarterstaff Master Use a quarterstaff one-handed
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Spell Combat (Ex) Use a weapon with one hand at
2 and cast a spell with the other.—————————
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Teamwork Feat (change 1/day) Swap your most recent Teamwork feat for another
Track +1 +1 to survival checks to track.
& considering outlaw, ex-comminicated or nightblind
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